Master 3D Game Performance
Real-time rendering eats resources. Your players notice every dropped frame. We teach you how to squeeze performance from modern engines without sacrificing visual quality.
Our program runs from September 2025 through March 2026. Applications open in June.
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What You'll Actually Learn
Forget theory-heavy lectures. These are hands-on skills that game studios need right now.

GPU Profiling Fundamentals
Learn to identify bottlenecks using RenderDoc and similar tools. We break down draw calls, shader complexity, and memory bandwidth issues. Most optimization problems hide in plain sight once you know where to look.

LOD System Implementation
Distance-based detail reduction can double your frame rate. You'll build automatic LOD chains and learn when to use them. Some studios still do this wrong and wonder why their games struggle on mid-range hardware.

Seven Months of Practical Work
The program spans 28 weeks starting September 2025. Classes run twice weekly in the evenings. You'll work on actual game projects, not toy examples.
Each month focuses on a different performance domain. By December, you'll optimize a complete scene from scratch. By March 2026, you should have portfolio pieces that show tangible improvements.
- Texture compression and streaming systems
- Culling strategies for open-world environments
- Shader optimization and variant management
- Memory profiling and leak detection
- Multi-threaded rendering pipelines
Ready to Start?
Applications for the September 2025 cohort open in June. We accept 20 students per session.

Check Requirements
You need intermediate programming skills and access to a decent PC. We provide software licenses but you'll want a machine capable of running Unreal or Unity smoothly. See full specs here.
Get in Touch
Have questions about the curriculum or schedule? Email us at info@pryltanosvymbrevo.com or call +38349860101. Our office is at Rr. Ferhat Binishi in Gjakovë. Visit hours are weekdays 2pm to 6pm.
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